This friend will be a tireless playmate, always there and ready to play whatever games, indoors or out, that a child wants to play. The time is not far away when every child given the opportunity will be able to don a special pair of glasses that lets their imaginary friend become a real friend, someone they can see, touch, and play with. As these technologies evolve over the coming decade, another technology will be advancing and merging with them: artificial intelligence. The second reason is because one of the most powerful experiences that VR and AR are able to provide is that of giving the user an imaginary friend. For children, exploring the world is a full-body experience, which lines up perfectly with the strengths of VR and AR. They prefer to sit and watch, or point and click. Adults are shy about interacting with their bodies. These are experiences that encourage standing, walking, throwing, touching, grabbing, holding, stretching, ducking, and crawling. First, the primary feature of these mediums is that you interact with your body. Why do I say that VR and AR are media for children? For two reasons. ![]() And, like with television, the technology will be so appealing to children it will be difficult to keep them away from it, and gradually safety concerns will subside as we will acclimate to virtual and augmented reality being part of children’s lives. These are valid concerns, and they are same ones we saw at the inception of television. No one likes to say this, because of fears about how long term use of VR and AR might affect children’s developing eyes and minds. Over the next 10 years, we will see this change radically because of a secret that no one wants to admit: VR is a medium for children. Presently, the high cost and fragility of VR systems has made it a system strictly in the domain of adults. This creates countless opportunities for powerful new experiences of exploration, discovery, and play. By creating the illusion of presence, VR lets you feels as if you are truly in a place that you can reach out and touch. While many people think of virtual reality as a technology for the eyes, in truth VR is a technology that allows us to interact with computer generated worlds using our bodies. Here, he explains why we should explore VR and AR-despite our current concerns-and their potential benefits for children. Jesse Schell is the CEO of Schell Games, the largest full-service education and entertainment game development company in the United States. Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now.
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